‘Hrot’: Embrace your Boomer Shooter

the Horse from Horsin’ Around.
  1. Difficulty: Current FPS games are often considered to be overly easy, especially as they need to be accessible to a mainstream audience on consoles, where aiming is not as natural as it is with a computer mouse. Halo: Combat Evolved (2001) is mistakenly credited with implementing health regeneration systems (in the case of Bungie’s game, only shields were actually regenerated) that make the gameplay experience a matter of taking cover and waiting to catch your breath before continuing. For me, this system has many positive elements, but it’s understandable that other games have abused it to exaggerated limits, interfering with the rhythm of combat, which brings us to…
  2. Speed: Anyone who has studied DooM at all (something I highly recommend to anyone interested in videogames even if they don’t care about FPS) knows that one of the most striking factors of the game compared to precedents such as Wolfenstein 3D (1992) was the speed. This is often attributed to how John Romero and John Carmack played the futuristic SNES racing game F-Zero (1990) and its famous Mode 7 simulated 3D environment in their spare time programming DooM. DooM is FAST. That’s the whole idea: moving relentlessly, non-stop, dodging projectiles and doing calculations in your head while switching to a more effective weapon for the next enemy. DooM is Asteroids (1979) on steroids.
Means of production.
Among Us.




Writing essays. Writing games. Writing essays about games. Narrative Design Teacher.

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Henrique Lage

Henrique Lage

Writing essays. Writing games. Writing essays about games. Narrative Design Teacher.

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