How ‘Super Metroid’ changed level design

Aesthetics.
An easy to rembember corridor.
Environmental Storytelling.
“Weeeeee!”
A save point that doesn’t work. Eerie.
I wasn’t ready for this fight the first time.
A very efficient map.
“What did you expect? A striptease? Creep…”

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Henrique Lage

Henrique Lage

Writing essays. Writing games. Writing essays about games. Narrative Design Teacher.